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By which I mean you have to spend in-game money to buy them, then spend even more in-game money to actually build them. I'm fine with the work taking time, and being limited in how many construction projects can be going at once, but you have to buy buildings from the shop before you build them. Of course this is far less of an issue if you have more than one car, but it's still a thing to watch out for.Ī more bizarre (and more troublesome) issue I've run into is the process of constructing new buildings. Car repair is one potential issue, with durability taking a fairly long while to get back up to 100% on a given vehicle.
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Of course, Grand Prix Story 2 is a free game, and as such it has a couple of issues with progress slowing down suddenly. Heck, racing by itself has like three (four if you count the random drones you can tap to earn premium currency) forms of progress: making fans happy to earn free stuff, leveling-up team members, and earning money from the race.
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It's pretty easy to earn or buy materials to upgrade cars. Training team members is an obvious boon. Building new structures is always helpful in some way.
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Plus your team will fix the cars automatically over time.Īside from things being relatively non-restrictive for a free game (I've yet to run out of fuel with two refineries, and earning money is a simple matter of repeating a race or two), what I really appreciate about this one is how just about everything you can do counts as progress.
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Racing does require fuel, as well as reduce the durability of the car that's used, but it takes a long time to burn through my fuel with just two standard fuel tanks (pre-upgrading, no less) and having more than one car allows you to switch up if one starts to get too beat up. You can peruse the shops, start building stuff, upgrade cars, research new technologies, salvage unwanted vehicles for research points, hire new staff, compete in regular races, race against rival players, or join a multi-race grand prix. Until one of the resource wells runs dry, there's usually something to do that will keep you playing longer than your average freemium sim. In other words they turn what could be boring and tedious into something far more enjoyable - most of the time. Grand Prix Story 2 is a pretty good example of what Kairosoft does well: take a complicated idea for a simulation and scrape away at the meticulous bits until left with something that's streamlined and accessible while also still offering plenty of minutiae to tweak.
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You get to build cars for racing, upgrade your vehicles, train your drivers and engineers, research new technologies, construct buildings around your garage to produce resources like fuel and money, etc. So for all I know, Grand Prix Story 2 might be more of the same thing that everyone else is burned out on - but from my 'took a break for a little while' perspective it's pretty entertaining Kairosoft goodness that doesn't feel like a simple rehash.Īs expected, you're put in charge of a fledgling race team with lofty goals and boundless enthusiasm. That said I did take a break when a lot of their games started to feel exactly the same, just with a different theme (I'm looking at you, Dungeon Village and Epic Astro Story). Game Dev Story was about as much of a time sink for me as it was for most mobile users when it first released, and has led to me being a fairly faithful Kairosoft fan since. Your milage may vary (har-har) but I think it's safe to say that if you're not sick of the developer's distinct style yet you should consider giving it a try. I've been enjoying Grand Prix Story 2 quite a bit, but I also took a bit of a break from Kairosoft games for a little while so I haven't felt any sort of burn out on the formula yet. Try to use a car that's better suited for the rod conditions when you can. Similarly, different vehicle types have different specialties when it comes to track surfaces. When selecting a race, you'll see an icon underneath the image of the track map that indicates whether you'll be primarily on normal roads, icy roads, go off-road, and so on. You can also upgrade your buildings to have them generate more resources, store more resources, etc. You can use special items to improve the level of your cars, which in turn improves their performance. The higher the numbers, the better everything from car construction to race performance will be. It takes money, but you can train any of your staff in things like Strength, Agility, Tech, and so on. When hiring new staff, look at their stats and things like their Form and Growth potential instead. Someone's level doesn't really amount to much, honestly. And, of course, better drivers can make up for a less than perfect ride. Try to fill your team with good people, as their talents will allow you to build even better cars right from the start.
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